User blog comment:Scooter8pie/Inventory Bugs/@comment-4583259-20111127144535

Here are some additions (or maybe corrections?)

In "Unlimited Assembly Bug", you say:

''But, if you want a lot of a refined material you will need to stop and do a pick up before the blocks vanish. Devices will hover there forever.''

You should point out that you can walk even while the inventory/assembler is visible. So this really isn't much of an inconvenience.

In "Will Not Stack Bug", if you are in Creative mode, a quicker solution is to throw away the old stack (or both if it's a common material that you don't care about), then any new blocks you pick up will make just one stack (unless you pick up the stack you just threw away!)

In "Inventory Full Bug", you say:

...for example, you will stop picking up Gravel blocks, but you are able to continue to pick up an unlimited amount of Rock blocks.

This is actually just a combination of the "Will Not Stack Bug", combined with the fact that you cannot create a new stack because the inventory is full. What is happening is, the game thinks the "gravel" is a new type of gravel and doesn't want to combine it with your existing gravel stack. But the rock is properly recognized, and will stack with your existing Rock stack.

In "Broken Drill Bug", you might also want to try killing the app. Do this by returning to the Home screen, then press the Home button twice (this is the iPad's "Task manager"), press and hold the Mooncraft icon until a red "X" appears, click the red "X" (this kills the task), then relaunch Mooncraft.

Also, I have noticed when starting up, it takes 10 or 20 seconds before it will respond. This happens on moons that have been played a lot, and have spawned a lot of mobs. I repeatedly press the (i) icon (Options command) until it does something, before trying to play the game.