Talk:Astronauts/@comment-64.141.34.223-20120324164319/@comment-4501235-20120327053832

I've actually wondered the same thing, about whether the original color of the astronaut has an effect on the astronaut's behavior after he has been befriended. From the few times that I tried it they did seem to keep their behavioral traits (the slow ones were still slow, the fast ones stayed fast). But that perception could have been just caused by the steady increase in lag. Frankly, I didn't have the patience to figure it out. And until the repetitive shooting bug is fixed, the whole friendly astronaut feature seems pretty useless to me.

All I can say for sure is that all the bright green astronaut's that come out of beacons behave the same. They all die the same too ;-)