Talk:Assembler/@comment-25615884-20120806202019/@comment-4583259-20120816020414

Yeah, or maybe they just can't justify working for free.

"The Sparrow problem" is encountered by almost all App Store developers. After an initial surge, any free app in the App Store that sinks down to below #400 (and below #150 in games) over the past 3 months (according to appannie.com) is unlikely to be generating enough revenue to keep the developers fed.



It's been that way ever since the middle of October 2011, which was shortly after version 1.7 came out. In fact, when version 1.8 was released (and the name changed to lunacraft) the game was at #552 amongst games in the U.S., and falling fast: the new release did not help its ranking.



I'd love to hear otherwise, but I think it's dead (Jim).