Talk:Geology/@comment-4521126-20120109174639

Long time no see, mainly because I had my phone downgraded to 3G. I can still provide tips, however.

I have also seen fault lines in minecraft, cutting off different biomes. I wonder if this has anything to do with catching up with loading areas. It's either trying to generate faster, thus ignoring things like the normal land hight (explains cliffs) or even everything in the loading area (explains terrain regeneration). It could also be the player files (health, inventory ect,) mixed up with the terrain files, rendering some of them usless, or it could be the terrain files mixed up with other terrain terrain files, or it could be natural... There's too many possible things, I dont know where to start!