Talk:Drill/@comment-4501235-20111007180214/@comment-4583259-20111111203350

I think this is why mooncraft (and Minecraft) have two play modes.

If it's about the challenge, then you need to have everything be "real": no god modes or infinite supplies of any kind. You should have to find new supplies for everything, re-use your mini-lights, repair the drill when it wears out, etc.

But if it's about the creative aspect (like building some elaborate subterranean city) then you usually want to keep the annoying details out of the way as much as possible. To a "creative" person, the game is only playable if it can keep your interest for a long time, without getting too annoying or boring.