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[[File:Renderblocks.jpg|360px|This photo taken from a high vantage point shows the edges of several 16x16 renderblocks.]] |
[[File:Renderblocks.jpg|360px|This photo taken from a high vantage point shows the edges of several 16x16 renderblocks.]] |
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A "Renderblock" is a 16 x 16 section of the game data or "map", similar to Chunks in Minecraft. '''[[Lunacraft]]''' stores pieces of the map in separate files for each 128x128 [[Superblock]], but for drawing on the screen ("rendering") it breaks the map up into smaller 16x16 pieces. |
A "Renderblock" is a 16 x 16 section of the game data or "map", similar to Chunks in Minecraft. '''[[Lunacraft]]''' stores pieces of the map in separate files for each 128x128 [[Superblock]], but for drawing on the screen ("rendering") it breaks the map up into smaller 16x16 pieces. |
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[[File:Transparent_renderblock_boundary.jpg|180px|Transparent wall encountered at a renderblock boundary while drilling a tunnel towards the north.]] |
[[File:Transparent_renderblock_boundary.jpg|180px|Transparent wall encountered at a renderblock boundary while drilling a tunnel towards the north.]] |
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These transparent surfaces always occur at the edges of 16x16 Renderblocks. |
These transparent surfaces always occur at the edges of 16x16 Renderblocks. |
Revision as of 03:45, 24 December 2016
A "Renderblock" is a 16 x 16 section of the game data or "map", similar to Chunks in Minecraft. Lunacraft stores pieces of the map in separate files for each 128x128 Superblock, but for drawing on the screen ("rendering") it breaks the map up into smaller 16x16 pieces.
Renderblocks in Gameplay
As you move around the moon, bits of the map that are getting closer are shown on the screen in 16x16 pieces. If you move quickly enough, the game can fall behind and you might see something like this:
If you change the "View Distance" setting in the game options, it affects how many Renderblocks are displayed.
Bugs
There are a number of bugs in how Lunacraft does lighting (particularly in Update 1.8) that show up on Renderblock boundaries. Here is an example:
When these bugs happen, the "edge" of the oddly lit area is always along the boundary of a 16x16 renderblock.
The Transparency Cheat does not depend on Renderblocks. However, sometimes while drilling one will encounter transparent surfaces where there should be solid blocks:
These transparent surfaces always occur at the edges of 16x16 Renderblocks.